There’s a lot of talk about what gamers do and don’t want from publishers and developers lately, but there are some basics that need to be covered. Following this list won’t guarantee a hit game, but it will certainly engender a load of community goodwill.
DLC Optional: A complete experience should be available to the player without the addition of DLC. If DLC is required to “fix” the initial game, then that’s not DLC; that’s a patch.
DLC as TRULY Downloadable: Do not hide game files and assets in the original installation and then offer what is essentially “pay to unlock.” If it’s part of the installation, it should be part of the game. Else you’re taking up valuable hard drive space with elements a player may not wish to pay for, which leads into …
No Hidden Crap: No rootkits. No silent DRM. Nothing in any way, shape or form that implants itself into my console or computer without my knowledge or consent. EULA/TOS does not equal consent. Unless I explicitly installed it, it has no place on my hardware.
No Pay to Win: Microtransactions should always be limited to elements that do not in any way impact gameplay, like cosmetic aspects. If playing the game without microtransactions represents a hassle and hardship, it’s not a game. Paywalls are intolerable, and as the EU has demonstrated with mobile Dungeon Master, actionable.
No Internet Requirement: Unless a game is at its base nature multiplayer, it should never require a constant internet connection. Not only does this cripple single-player games during travel, it also renders games dead and useless when/if the company shuts down the server handling the internet requirement.
No Rushed or Incomplete Releases: We would rather buy a complete game in March than a broken mess shoved out the door to meet the holiday sales deadline. Not only does this hurt the reputation of the game, studio and publishers, it also puts undue hardship on developers who live in a daily, neverending “crunch” scenario. Release when it’s ready and not before.
Games Journalism Firewall: No gifts. No trips. No meals. A game reviewer should get a review copy in advance of release and nothing else, especially not instruction on how the game should be reviewed. A game review publication should never, ever be contacted by a publisher in regard to a review they disagree with; if a rebuttal is desired, that’s why interviews exist. If your purchase of ad space on these sites is dependant on favorable coverage, then you shouldn’t be buying that ad space.
Disengagement from Metacritic: Developer pay should not be connected to a game’s performance on Metacritic. Metacritic is an aggregate composed without the input of the original review source. It’s entirely separate from the most important metric of a game’s performance: its sales.
This list doesn’t solve every problem, and trust me, there are many, many more. But if your problem is industry corruption and concerns about games journalism, here’s your go-to. Anything beyond this that’s based on individuals isn’t about solutions; it’s a personal problem, and your personal problems will not make gaming better.
This list might not either, but I’ll tell you this: I feel a hell of a lot better about my chances to improve games than a smear campaign.
the origons of Ouija boards are funny if you think about it like they’re part of an another country (China)’s ancient history that was practiced until one emporer decided “You know what this is probably a bad idea” and banned the practice.
then centuries later an old buisnessman comes along and is like “I’m going to take this and market it as a toy to children.”
Which is the exact plot of Yu-Gi-Oh
My thoughts on everybody freaking out at how amazing Final Fantasy XV looks after the launch of the Tokyo Game Show 2014 trailer.